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Batman: Arkham Shadow is a new entry in the beloved comic book metroidvania beat ‘em up series, though it’s not what many players were probably hoping for. It’s being made in VR and will be exclusive to the Meta Quest 3 headset. It’s scheduled to release in late 2024.

The game is being developed by Camouflaj, which made Iron Man VR, and Oculus Studios. That’s pretty much all we know about the surprise reveal at this point. A brief teaser trailer shows a lot of the caped crusader gliding through Gotham like in the previous games. No word yet on if the Deluxe version will come with early access and a special Batman-themed barf bag.


Critically-acclaimed indie video game “Dredge” is getting the film treatment.

Black Salt Games has partnered with production company Story Kitchen to create a live-action feature adaptation of the single-player Lovecraftian fishing adventure with a sinister undercurrent.

In the game, players are invited to sell their catch, upgrade their boat and dredge the depths for long-buried secrets as they explore a mysterious archipelago and discover why some things are best left forgotten.

Taking control of a fisherman and his boat, users explore a collection of remote isles and their surrounding depths to see what lies below. Selling the day’s catches to locals unearths more information about each area’s troubled past, but darkness ushers in the night’s worrisome eldritch horrors.

The film’s official logline reads, “Think ‘The Sixth Sense’ on the water. A grounded atmospheric cosmic horror blend of HP Lovecraft and Ernest Hemingway.”


The Witcher is coming to an end. The show announced today on X (aka Twitter) that Netflix has picked up a fifth season of the fantasy adaptation, which will be its last.

“It’s official, The Witcher season 4 is in production. But that’s not all, we’re already planning season 5, which will be the final season and bring this epic show to a fitting conclusion. See you on The Continent,” Netflix confirmed.

As we previously reported, Season 4 will feature new lead Liam Hemsworth who takes over the role of Geralt from Henry Cavill who exited at the end of Season 3.

After the shocking, Continent-altering events that close out season three, the new season follows Geralt, Yennefer, and Ciri who are faced with traversing the war-ravaged Continent and its many demons apart from each other.  If they can embrace and lead the groups of misfits they find themselves in, they have a chance of surviving the baptism of fire — and finding one another again.


Following the show’s phenomenal debut, Prime Video announced today that it has renewed its latest hit series, Fallout, for a second season. The series comes from Kilter Films and executive producers Jonathan Nolan and Lisa Joy. Nolan directed the first three episodes. Geneva Robertson-Dworet and Graham Wagner serve as executive producers, creators, and co-showrunners. In its first four days, the high-octane fueled series has become a hit with its global audience, ranking among the service’s top three most-watched titles ever and the most-watched season globally since Rings of Power. The debut season of Fallout premiered exclusively on Prime Video on Wednesday, April 10 in more than 240 countries and territories worldwide. 

“Jonah, Lisa, Geneva, and Graham have captivated the world with this ground-breaking, wild ride of a show. The bar was high for lovers of this iconic video game and so far we seem to have exceeded their expectations, while bringing in millions of new fans to the franchise.



It's a golden age for the underworld in Star Wars Outlaws! Join Kay Vess and Nix to navigate your way through the galaxy’s crime syndicates and buy back your freedom.

Star Wars Outlaws is available August 30th on PlayStation 5 (PS5), Xbox Series S|X, and PC.


Last month, Take-Two announced it was “rationalizing its pipeline” by cutting hundreds of jobs and cancelling $140 million worth of in-development projects. Today, it moved ahead with shutting down the studios behind Kerbal Space Program 2 and OlliOlli World, Bloomberg reports.

An employment notice filed in Washington State today, first reported by Game Developer, revealed that Take-Two was planning to lay off 70 people in Seattle where Intercept Games, maker of the space sim Kerbal Space Program 2, is based. Bloomberg reports that a note delivered today to staff at Roll7 in London confirmed they were getting laid off as well.

Both studios were part of Private Division, Take-Two’s publishing label for smaller and more bespoke games. “The label continues to make updates to Kerbal Space Program 2 and plans to release Wētā Workshop Game Studio’s Tales of the Shire: A The Lord of the Rings Game in the second half of 2024,” a spokesperson for Take-Two told Game Developer in a statement.


FromSoftware boss Hidetaka Miyazaki has confirmed that Shadow of the Erdtree will be the only expansion that Elden Ring ends up receiving. While fans have yet to even experience one piece of DLC for Elden Ring, some have already started to wonder if FromSoftware would look to create more expansions in the future after the arrival of Shadow of the Erdtree in June. To that end, Miyazaki has already shot down such an idea and has verified that Shadow of the Erdtree will be the "first and last" piece of DLC. 

In an interview with Chinese publication Zhihu, Miyazaki opened up about why there are no plans for any other expansions with Elden Ring. Miyazaki explained that like the base game, those at FromSoftware felt it would be better to have Shadow of the Erdtree be one massive, sprawling area to explore. By splitting the DLC into smaller chunks, this would have limited the "sense of adventure" that many have found Elden Ring to have. 

"Elden Ring emphasizes exploration and adventure in a big world," Miyazaki said. "In order to provide such an experience, a vast and huge setting is inevitably needed. Therefore, instead of splitting it into several parts, it was better to simply make one big [expansion]. If they were sold separately, the freedom of exploration and sense of adventure would be reduced."

Despite confirming that Shadow of the Erdtree would be the only expansion for Elden Ring, Miyazaki didn't close the door on returning to this world in the future. While he didn't outright say that Elden Ring 2 would be the next game that FromSoftware makes, Miyazaki said that it's important for the studio to leave the door open to such a return. To that end, publisher Bandai Namco Entertainment surely hopes that Elden Ring 2 is next on tap given that the original game has already sold nearly 25 million copies worldwide.


Kingdom Hearts, Square Enix’s Disney x Final Fantasy crossover, has been around so long it’s surprising we haven’t gotten some kind of animated series or film before now. Things got close at one point about 20 years ago, and you can find a rough animatic of the pilot featuring the original game’s voice talent. But according to the rumors, something on a much bigger scale might be in the works over at Disney: an animated theatrical film.

The source of this is Disney-centric outlet The DisInsider. Site founder Skyler Shuler wrote about the Kingdom Hearts movie in a mailbag post, saying sources had told the site a film adaptation of the crossover RPGs could be heading to theaters in the future. The project started as something that would be released on the Disney+ streaming service, but The DisInsider says more recently it has heard the goal was to have something on the big screen. This lines up with another report from film industry insider DanielRPK, who claimed a Kingdom Hearts adaptation was in the works at Disney on April 26. However, according to The DisInsider, nothing has been greenlit. So this may still be another animated Kingdom Hearts project that goes nowhere.


In the recently released Business Review for January-March 2024, Remedy CEO Tero Virtala wrote that—although it had sold 1.3 million copies at the start of February—the company had only recouped "a significant part of the marketing and development expenses" for Alan Wake 2. A significant part, but not all. Virtala pretty much reiterated that in a subsequent earnings call, where he also mentioned that Remedy had experienced an operating loss of €2.1 million in Q1 2024. Though it's worth mentioning the company did buy back Control in that time.

Which is a shame, as Alan Wake 2 was undoubtedly one of the best games of 2023, and certainly deserved a quicker turn to profitability than it's apparently gotten. Virtala doesn't seem too pessimistic about it, at least (then again, things probably have to get quite bad for the CEO to start screaming 'the end is nigh' in earnings calls), and notes that sales for the game have "continued with a high average price."

The game has yet to "generate royalty revenue," in contrast with other Remedy games like Control and Alan Wake Remastered, both of which have contributed to Remedy's overall royalties growing year-on-year. I wouldn't necessarily worry about that one too much, though: Alan Wake Remastered went through the exact same thing in Q1 of the year following its release.

On the whole, Remedy seems pretty buoyant about its future. Virtala dedicates a hefty chunk both of the business review and earnings call to talking up the possibilities opened up by acquiring the rights to Control, which means the company can now "freely decide on the future of our two established franchises, Control and Alan Wake." Virtala says Remedy is currently exploring both self-publishing and partner publishing for future games in each series.

Virtala also provided status updates on the myriad projects Remedy has cooking. Condor—the multiplayer Control spin-off—has moved to full production; Control 2 is hitting the end of the proof-of-concept stage; the Max Payne remakes are expected to hit full production in Q2 of this year; and the free-to-play multiplayer project Kestrel is still in "concept stage."

Overall, things seem pretty good, even if more people need to pick up Alan Wake 2 before it becomes profitable. Remedy expects that its revenue will increase and operating profit will improve for 2024, and will get more specific about that "when the decision for the business model and the potential agreements for Control 2 and Condor have been made."


El Paso, Elsewhere, an indie third-person neo-noir shooter heavily inspired by Max Payne, is the latest video game getting a Hollywood adaptation. And while it’s surprising to see a smaller, indie game get a movie, El Paso, Elsewhere is a perfect candidate for a film adaptation.

Released in 2023, El Paso, Elsewhere is a fantastic, moody, and action-packed indie shooter about a troubled, drug-addicted monster hunter—James Savage—who is forced to stop his ex-girlfriend—a powerful vampire—from destroying the entire world. But to do so, he has to journey through a nearly endless maze of strange, twisted versions of reality filled with monsters, demons, angels, and innocent people who need saving. To help save the day and maybe himself, Savage has to use a lot of guns to kill everything in his way and reach his former lover before she ends the world using a powerful and dangerous ritual.

As reported by Deadline, LaKeith Stanfield (The Book of Clarence, Knives Out) is “in talks” to star in and produce a feature film adaptation of El Paso, Elsewhere. If Stanfield signs on, he will reportedly play James Savage in the movie.


The next game in Ubisoft’s Prince of Persia series has been officially announced, and you may be surprised to see the studio behind it. The Rogue Prince of Persia will be developed by Dead Cells studio Evil Empire and will launch in Early Access on May 14 of this year. That makes it the second game in the series to be released in 2024, with The Lost Crown launching in January. The game brings a stylish new art direction and gameplay to the franchise, one of the many benefits of giving a non-Ubisoft studio a chance to make with the IP.

The upcoming game was announced at the end of the April 10 Triple-i Initiative Showcase, an event that would focus on upcoming indie projects. What “Triple-i” really means, I’m still not sure. It’s clearly a play on AAA, which is how the industry refers to big-budget games made by large teams at major studios. Interestingly, however, this indie showcase ended with a game published by the very large company Ubisoft—though it’s being developed by a much smaller studio, Evil Empire. Interesting. Anyway, The Rogue Prince of Persia was revealed in a dazzling trailer that began as a beautifully animated scene that transitioned into showing off its (still beautiful) gameplay. It will be a 2D platformer in the vein of classic Prince of Persia, but have metroidvania and roguelite elements that should be familiar to those who have played Dead Cells.


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